![](https://static.wixstatic.com/media/158a5c_72b5a980cbaa4bdfb1939b61c5fec270~mv2.png/v1/fill/w_980,h_735,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/158a5c_72b5a980cbaa4bdfb1939b61c5fec270~mv2.png)
One of the most common pieces of feedback I give to developers is to be more 'generous' with interactions. Last year I took some time to write out common pitfalls, workarounds, and how to stitch together generous interactions to better respect player intent, create more natural interactions, and reduce player frustration.
Take a look at the post on the Oculus Developer Blog, and swing back here for questions or comments!
-Ted
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