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Ted DiNola, Games Person | Esdin

Some places I've worked

MidBoss

Funomena

Zynga

PLAYSTUDIOS

Some things I've worked on

Senior Engineer, Funomena, 2016-2018 • Made things bounce • Made things wobble • Made things stretch • Improved my mind reading abilities • Gained a deeper understanding of the Prince and King's relationship dynamic

Technical Lead, MidBoss Games, 2013-2015 • Massively Remote Collaboration • Coded all the things • Designed many of the things • Made an LGBTQIA+ Bubblegum-Cyberpunk Ode to Retro-Adventure Games

Software Engineer, Playstudios, 2012 • Learned all about making deterministic outcomes look random • Little bit of front end, little bit of backend • Realized I really didn't want to keep building social mobile games

Engineer, Zynga, 2011 • Built many things • Taught very senior level engineers how to use Unity • Fought a religious war when someone tried to pivot us to Adobe Air • Built yet another awesome camera system • Laid off, project delayed indefinitely, most of the assets found their way to "Farmville 2: Country Escape" three years later

Engineer, Shadow Health, 2011 • Worked closely with health professionals to create realistic simulations of health assessment techniques in a game • Built a pretty neat camera spline system

Development Director, Puppy Punch Productions, 2010 Indie project turned moderate success turned remake for Puppy Punch Productions (Trendy Entertainment) • As "Development Director", I contributed code and design while coordinating an awesome pair of artists and an audio engineer. • Learned a lot of lessons about Android distribution

Development Director, Puppy Punch Productions, 2010 • Led production for a remote team based in Egypt, while contributing code • Had to explain "Arab Spring" to an external producer

Internship, Kerberos Productions, Summer of 2009 • Little bit of programming, little bit of art, little bit of design work, whole lot of debugging • Became very good at making a good cup of tea